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61. Mines, Minefields, and Minelayers - in Player Features and Ideas Discussion [original thread]
Originally by: Wurzel Gummidge If you want a good layer, I got a few you could 'ave Why did I just read that in a west country accent? Ahhh, memories of Edwina Currie, she warned us about that minefield
- by Dantes Revenge - at 2010.02.28 03:36:00
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62. New Class of T2 ship using unused BC hulls. - in Player Features and Ideas Discussion [original thread]
Originally by: Iamien Obviously the the base hulls that normally don' have as good of a tank would be buffed up to compete with that a t2 drake would have comparatively. You are not serious are you? You want to buff a Drake? The BC that...
- by Dantes Revenge - at 2010.02.28 03:30:00
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63. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's Quite simply. Yes it is another anti cloak / nerf / afk / whine thread. QFT. OK, for the anti cloaking lobbyists, let's have a probe that finds all cloaked ships. You can only launch it just after DT and it takes ...
- by Dantes Revenge - at 2010.02.28 03:20:00
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64. Idea for upper lowsec - in Player Features and Ideas Discussion [original thread]
Originally by: Julius Rigel Actually OP, this is already a feature in-game. It's called "anti-piracy". You should try it some time if you think there's a shortage of police in low sec. If you don't mind the sec hit for PK's yourself. ...
- by Dantes Revenge - at 2010.02.28 03:14:00
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65. Idea for upper lowsec - in Player Features and Ideas Discussion [original thread]
Originally by: HELIC0N ONE Not sure one way or the oher on this particular suggestion, but I think eventually the whole concept of highsec -> lowsec -> zerosec may be phased out in favour of something a little more gradual. The massi...
- by Dantes Revenge - at 2010.02.27 18:34:00
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66. Missile Turrets on Ships - in Player Features and Ideas Discussion [original thread]
/signed I've played for 5 years and always wondered why CCP have never had a missile bay graphic. It doesn't have to be functional, the missiles can still "appear" like they do now but it's just an aesthetic addition rather than an empty turret p...
- by Dantes Revenge - at 2010.02.27 18:29:00
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67. Mandatory pop-up removal. - in Player Features and Ideas Discussion [original thread]
I'd like to see that checkbox on ALL popups, not just a select few. I know it's to protect noobs, but after 5 years, I'm pretty sure I know what I'm doing and I also know that if I make a monumental screw up because I didn't check before doing s...
- by Dantes Revenge - at 2010.02.27 18:24:00
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68. A dedicated O.R.E. ore hauler - in Player Features and Ideas Discussion [original thread]
Edited by: Dantes Revenge on 27/02/2010 18:16:13 Originally by: Abulurd Boniface Edited by: Abulurd Boniface on 27/02/2010 15:59:30 Edited by: Abulurd Boniface on 27/02/2010 15:58:07 So it needs a vast ore hold. I'm not adverse...
- by Dantes Revenge - at 2010.02.27 18:11:00
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69. navy issue BC/destroyers - in Player Features and Ideas Discussion [original thread]
I think maybe a Navy BC should be in the middle between a BC and a CS. Not as powerful as a command ship but maybe just a little more than a standard BC. That would iron out the balance problem there. A tin can is easily popped by an AF or an Int...
- by Dantes Revenge - at 2010.02.27 17:43:00
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70. Dust 514 and why it should be on PC as well! - in Player Features and Ideas Discussion [original thread]
Personally I'd love FPS station combat, it would definitely put an end to station huggers. It would also be a way to permanently get rid of corps in lowsec rather than camping the station 23/7. In nullsec, you can boot them from a system by taking...
- by Dantes Revenge - at 2010.02.27 17:34:00
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71. Idea for upper lowsec - in Player Features and Ideas Discussion [original thread]
Originally by: DXYOC How about removing concord from 0.5 , 0.6 and make that happen there, its not like lowsec needs more nerfs. Depends how you define nerf. If it moves players from highsec into lowsec more often, don't you think that ...
- by Dantes Revenge - at 2010.02.27 17:25:00
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72. Save the drones !!! - in Player Features and Ideas Discussion [original thread]
Originally by: Almighty Narshe It's particularly annoying if you're ratting in some back-of-beyond bit of 0.0 and then have to fly through 20 jumps of null-sec to get more. /signed Blame CCP for that, there was a time when you could tra...
- by Dantes Revenge - at 2010.02.27 17:04:00
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73. Save the drones !!! - in Player Features and Ideas Discussion [original thread]
Edited by: Dantes Revenge on 27/02/2010 16:48:08 Drones have been the bane of every pilot in Eve since... Forever. * Wandering off and picking individual targets, it seems making drones work as a team is impossible. (I've kicked players from ...
- by Dantes Revenge - at 2010.02.27 16:47:00
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74. password protected ships - in Player Features and Ideas Discussion [original thread]
Originally by: Sareth Drangua tl;dr ccp do provide you with mean of storing your ship with saftey. YOU chose not to use that. To be fair, the OP did say "The ship maintenance array does not have enough room". When you're working fro...
- by Dantes Revenge - at 2010.02.25 19:08:00
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75. GIVE ME BACK MY SNOWBALLS - in Player Features and Ideas Discussion [original thread]
We get snowballs in winter, why not a water cannon in Summer? It can so easily be modeled on the laser graphic with a splash effect (based on EM missile splash) on the receiving end. Again, no damage and no CONCORDoken for using it in highsec. Jus...
- by Dantes Revenge - at 2010.02.25 18:59:00
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76. LP to Standing? - in Player Features and Ideas Discussion [original thread]
I think for faction standing would be better. Level 4 mission runners already have a high standing with the corp, certainly enough to allow them 0% taxes and perfect refine/reprocess rates. It doesn't take long doing level 4's to get a high enough...
- by Dantes Revenge - at 2010.02.25 18:54:00
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77. CCP: Please slow it down a notch. - in Player Features and Ideas Discussion [original thread]
/signed Originally by: GavinGoodrich When the entire FW dev team that worked on improving the 1-year old Faction Warfare mechanics to make it more worthwile consisted of ONE guy... I can understand it to some degree having worked in a...
- by Dantes Revenge - at 2010.02.25 18:43:00
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78. [proposal] Select multiple items, right click, SELL from LIST. - in Assembly Hall [original thread]
/signed
- by Dantes Revenge - at 2010.02.25 18:18:00
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79. Bounty system Idea (yes, another one) - in Player Features and Ideas Discussion [original thread]
Originally by: ceyriot As a person that somehow always has a bounty on his head (I have no idea why...) I don't like the idea of cruising around in a frigate and randomly having someone in say a Zealot gank me out of the blue. There should...
- by Dantes Revenge - at 2010.02.25 18:13:00
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80. tractor beam augmentor - in Player Features and Ideas Discussion [original thread]
Edited by: Dantes Revenge on 25/02/2010 17:40:56 A mod would be nice but CCP won't buy it because Marauders already have a tractor bonus. Best Salvager in game. Coercer 4 tractors, 4 salvagers, 10mn AB (gives 800+ with skills), 4 Exp Cargo I...
- by Dantes Revenge - at 2010.02.25 17:40:00
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